The game won over a dozen industry awards and firmly established a Pavlovian fear-response in gamers upon hearing the words “crew deck,” “lurker,” or “drag tentacle.”įifteen years have passed since we first accompanied the beleaguered engineer, Isaac Clarke, on his torturous journey through the mining vessel USG Ishimura. Easily one of the most frightening video games ever made, Electronic Arts’ space-survival-horror title built upon the successes of Resident Evil and Silent Hill to deliver an ordeal that dirtied the player’s soul just as much as it rattled their nervous system. For a certain generation of gamers, 2008’s Dead Space was an unforgettable experience, a once-played, never-shaken onslaught of cosmic dread, aural torment, and pixelated viscera.
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